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- Path: apollon.datashopper.dk!not-for-mail
- From: mba@datashopper.dk (Michael B Andersen)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: Possible loss of the Copper (was Re: AB3D II beats Quake....)
- Date: 7 Apr 1996 22:08:11 +0200
- Organization: DataShopper Danmark
- Message-ID: <598.6671T544T1139@datashopper.dk>
- References: <4jmd7b$jdn@dole.uninett.no>
- NNTP-Posting-Host: apollon.datashopper.dk
- X-Newsreader: THOR 2.21 (Amiga;SOUP)
-
- >Fabio Bizzetti (bizzetti@mbox.vol.it) wrote:
-
- > Then how do you explain that old Trident card demo poking
- > registers and scrolling an 8-bit VGA-screen with the same ease
- > as on the Amiga?
-
- Your missing the point. The point is that when a PC is doing that the CPU is/was
- busy. So You can easely make some nice DEMO programs, put their is'nt/was'nt
- CPU power left for any program. Besides, Without talking about facts and
- numbers, try looking at a few old arcade like games on the Amiga, and the PC.
- There is a difference!
-
- bstrg
-
- Michael B Andersen
-
- Denmark
-
- mba@datashopper.dk
-